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To create more impactful choices about how, when, and which Mercenary Camps to capture, we are making changes to various Mercenaries.Standardizing first objective timers to 1:30 or 3:00, both with a 30-second warning, depending on Battleground.Regen Globes can be collected by either side for a brief period before expiring, allowing players to win lanes harder.Removing standalone towers and adding True Sight to Forts.Removing Ammunition to encourage aggressive play and require more player agency for winning a lane.To better showcase individual skill in lane matchups, we're exploring ways to make the laning phase more meaningful without increasing overall game length.Zeratul: Adding a new Heroic that rewards high mechanical skill increasing mobility with Vorpal Blade at baseline.Valeera: Openers will teleport Valeera a medium distance after being stealthed for 3 seconds longer silence and blind duration.Nova: Increasing mobility during Stealth and overall damage with Snipe Master added at baseline.Samuro: Improving Samuro's ability to fake out opponents Image Transmission available at baseline on a 25s cooldown.To offset these changes to Stealth, we will be buffing Samuro, Nova, Valeera and Zeratul:.Keeps and Forts will reveal stealthed Heroes.Stealthed Heroes are much easier to spot.This is accompanied by buffs to the Stealth Heroes. In order to properly balance Stealth for both casual and high-end play, we're making it easier to spot stealthed Heroes.We are slightly increasing the in-game field of view to help improve team fight clarity and overall visibility.Reward: Stained Glass Dragon Knight Portrait.
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Step 4: Achieve 90 takedowns in winning games